![]() ![]() I’m going to breeze through the history, issues, and elements from the perspective of sci-fi interfaces, and then return to the three examples in the survey. Throughout this post I rely heavily on his paper, and you could go down many worse rabbit holes than cybernetics. ( Hallo, TU Delft!) Mulder’s PhD thesis paper from 1999 on the subject is truly a marvel of research and analysis, and it pulls in one of my favorite nerd topics: Cybernetics. ![]() Though I looked at a lot of sources for this article, I must give a shout-out to Max Mulder of TU Delft. Turns out it’s a real thing, and it’s been studied and refined a lot over the past 60 years, and there are some important details to getting one right. While publishing, I realized that I’d seen this a handful of other times in sci-fi, and so I decided to do more focused (read: Internet) research about it. ![]() Last week in reviewing the spinners in Blade Runner, I included mention and a passing critique of the tunnel-in-the-sky display that sits in front of the pilot. Instead, this post is about the piloting display of the same name, and written specifically to sci-fi interface designers. It is also the title of the following illustration by Muscovite digital artist Vladimir Manyukhin, which also has nothing to do with this post, but is gorgeous and evocative, and included here solely for visual interest. “Tunnel in the Sky” is the name of a 1955 Robert Heinlein novel that has nothing to do with this post. ![]()
0 Comments
Leave a Reply. |